Xp32 Maximum Skeleton



I want to use CBBE with xp32 to have some nice physics 1) I downloaded FNIS,CBBE (2.0+Outfit Studio+AdvancedPreset fix),Realistic Force and Ragdoll 2) Realistic Force and Ragdoll is requiered for xp32 Maximum Skeleton, so I installed it 3) I installed xp32 and repleaced some files from Realistic F&R 4) I installed FNIS and ran it. I am looking to install this mod, XP32 Maximum Skeleton Special Extended found here: But when you goto install, it says it requires these mods as Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. After installing XP32 Maximum Skeleton Special Extended, I ran FNIS and got a warning that I don't understand completely, Here's the FNIS result: FNIS Behavior V7.0 1/31/2018 9:15:04 PM Skyrim SE 64bit: 1.5.23.0 - D: SteamLibrary steamapps common Skyrim Special Edition (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Warning: Custom skeleton found.

Page 467 of 473 - XP32 Maximum Skeleton Special Extended - XPMSSE - posted in File topics: hey guys, one thing I just dont cant get to work is how to use the 1hd axe animation from the hip w/ shield on back. Anyone got an idea where I can get this animation? The extended version is updated for most of the animation here, imo just use the extended version.


XP32 Maximum Skeleton Special Extended by Team XPMSE

Game: Download: Section: Baseline: Links:
{{{game}}}NexusSESE-E - Audiovisual - Animations & Effects n/a Forum

Resources:

Loose

Required DLC(s):

Xp32 Maximum Skeleton Sse

None

Mac 5500 ecg user manualeagleecho. Supported DLC(s):

None

Doc Flags:

DESCRIPTION
INSTALL
UNINSTALL
Skeleton

Xp32 Maximum Skeleton Sse

Content Flags:

SCRIPT
BAIN
FOMOD
OPT
SKSE
MCM
SKYPROC
Xp32 Maximum Skeleton
PLUGIN
CLEAN

STEP Flags:

CORE
MERGED
LORE
FPS
VRAM
PERF
QUALITY


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Notice:
This is aNot Safe For Work (NSFW) mod page!


Download the main file and install using the following:

FOMOD Instructions
XP32 Maximum Skeleton Special Extended

Skeleton Meshes

Creature Meshes

Physics Extensions

Racemenu

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Select Nothing
Sword - Warning! Missing Sounds! Not compatible..!
Sword - Warning! Missing Sounds! Not compatible..!
Next
Select Nothing
Select Nothing
Sword - Warning! Missing Sounds! Not compatible..!
Sword - Warning! Missing Sounds! Not compatible..!
Next

None

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Notice:
When updating this mod, remember to run FNIS SE. For new users installing this Guide for the first time, FNIS will be ran at the end of the Guide.


Xp32 maximum skeleton vr
Retrieved from 'https://wiki.step-project.com/index.php?title=XP32_Maximum_Skeleton_Special_Extended&oldid=126044'
May 11th, 2013
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  1. <Name>XP32 Maximum Skeleton -XPMS - XPMS 1-6b NMM-BAIN Installer</Name>
  2. <LastKnownVersion>1.6b</LastKnownVersion>
  3. <Author>xp32</Author>
  4. <CustomCategoryId>-1</CustomCategoryId>
  5. <Description>[center][IMG]http://skyrim.nexusmods.com/mods/images/26800-1-1352767039.png[/IMG][/center]
  6. A multi purpose skeleton for animation in skyrim. Include New skeleton structure.
  7. [url=http://oblivion.nexusmods.com/mods/27945]Coronerras Maximum Compatibility Skeletons by coronerra[/url]
  8. By any means, this mod will not affect 1st person skeleton or its animations
  9. Feature:
  10. Support '[url=http://skyrim.nexusmods.com/mods/601]Realistic Ragdolls and Force[/url]'
  11. Support '[url=http://skyrim.nexusmods.com/mods/34917]Deadly Mutilation[/url]'
  12. support Breast motion from CHSBHC/UNPB-BBP (tested)
  13. support [url=http://skyrim.nexusmods.com/mods/34155]Dual Shealth Redux[/url]
  14. male version are tweaked to prevent clipping with crossbow
  15. Options for skeleton type to match quiver position from [url=http://skyrim.nexusmods.com/mods/11163]'Frostfall by Chesko'[/url]
  16. Note: Chesko has released a Belt-Fastened Quivers that includes an [url=http://skyrim.nexusmods.com/mods/35717/]arrow draw from belt animation[/url] in a separate file for download
  17. Requirement:
  18. [url=http://skyrim.nexusmods.com/mods/601]Realistic Ragdolls and Force by dDefinder[/url]
  19. Recommended for 3rd person play
  20. [url=http://skyrim.nexusmods.com/mods/29990/]Enhanced 3rd Person Camera by Keegars[/url]
  21. New for modders:
  22. - Have over 229 total Nodes for the skeleton (vanilla have 99)
  23. - Hair
  24. - Allows animators to animate all independantly and simultaneously.
  25. - Allows users to never have to worry about animation incompatibilty based on skeletons.
  26. If in any case you interested in animation fo skyrim, check here:
  27. [URL=http://skyrim.nexusmods.com/mods/15238]Animation Tutorial for 3DsMax[/URL]
  28. [center][IMG]http://static.skyrim.nexusmods.com/mods/images/26800-1-1352976141.jpg[/IMG][/center]
  29. Update:
  30. - Fix crushed butt issue on certain body meshes
  31. - NEW Placement for BOLT QUIVER
  32. - NMM and BAIN Installer
  33. - Add New Skeleton/Skeleton_female.hkx with New rig that compatible with TBBP rig.
  34. - Add new bone set (Wings skeleton from vampirelord-dlc1)
  35. - Adjust quiver position to match Chesko and bolt draw animations
  36. - New resources for moder-animation
  37. Version 1.5
  38. - Deathly Mutilation compatibility
  39. - Default rig (skeleton_female.hkx) for this version will be using TBBP OLD rig
  40. - female's arms and hands from beast race will be a bit longer and bigger than human (about 4~5%)
  41. - Fix Clipping problem with back hip dagger for female beast race
  42. - Reducing female head scale a bit from 1.1 to 1.09
  43. - Adjusting back shield position for male skeleton
  44. v1.4
  45. - There are lots of change in the scaling and positioning . See the change logs
  46. v1.3
  47. - Sheathed Dagger Re-placement at back hips [color=red]NEW!![/color]
  48. - New animation for equip and un-equip dagger [color=red]NEW!![/color]
  49. v1.2
  50. - Tuned the ragdolls to match RRnF mod for each gender (RRnF v1.8 for realistic force)
  51. - Scaled at some point to fit Skeleton of female model - Perfect 3-2 proportion (female)
  52. - Change Sheathed-Dagger place to minimize clipping with certain Body replacer
  53. - Scaled at some point to fit Better male skeleton (male)
  54. - Change LagBoneController to bhkBlendController for NPC L/R PreBreast
  55. FAQ:
  56. no blocking animation in third person when moving ? holding torch problem ? no magic cast while turning and sneak/crouch ?[/color]
  57. [color=RED]GO TO [URL=http://skyrim.nexusmods.com/mods/11811]FNIS -Updates files[/URL] DOWNLOAD
  58. If you aren't going to use FNIS, then you can download the file at the optional download[/COLOR]
  59. [color=orange]Using TBBP animation, when my char is walking the right side of the butt hangs down ..when he stand . the right side just jump up in the correct position. any idea why ? and how to fix it ?[/COLOR]
  60. [color=red]Use a file at optional download for 'butt' problem[/color]
  61. [color=orange]I can't get it work to other animation mod (e.g. New Anim for 1H weapon mod) any information to make it work ?[/color]
  62. [color=red]Make sure you know whether those mods are supported by FNIS or not. You have to learn how use FNIS mod. How? go to FNIS mod page[/color]
  63. [color=orange]What armor ?[/color]
  64. [color=orange]I've noticed it's really difficult to drag corpses with this skeleton (or impossible), any reason you can think of? [/color]
  65. [color=red]Did you read the feature ? know Realistic Ragdolls and Force Mod ? Do you know about it?[/color]
  66. [color=orange]I want my previous skeleton back! any idea how to get the skeleton back ? vanilla one maybe ?[/color]
  67. [color=red]You should know better when about to apply Modified files to your games, whether installing or uninstall it. Really.. I don't need to said every people to back up their own files.[/color]
  68. [color=orange]With CHSBHC skeleton, the breast are shake when jump. With XPMS, I don't see it. Is this really support CHSBHC?[/color]
  69. [color=red]What making those 'fake' thing that you called shake when jump weren't a physics for breast. Vanilla jump didn't animate breast bone that came from CHSBHC. It was using a controller named Lagbonecontroller. It has an ugly issues with 'depressed' chest when running and walking. It work by delaying some node's velocity at certain sec. Mostly, similar to particle physics. [/color]
  70. [color=orange]I couldn't drag a body with this skeleton, why?[/color]
  71. [color=red]This skeleton are made for Realistic Ragdoll n Force. You need plugin (esp from RRnF mod. The realistic variant.[/color]
  72. [color=orange]I request a specific skeleton[/color]
  73. [color=red]I'm not doing request except if I'm going to use it myself[/color]
  74. SPCEIAL THANKS FOR:
  75. - xp32 (me)
  76. - TheFigment. Without hkxmcd, any kind of hkx editing can't even exist!
  77. - fore, for discussing this with me in his FNIS thread although this has nothing to do with his project
  78. - CherryHotaling, pioneer of Bouncing breast in skyrim
  79. -[color=pink] mark19850124 a.k.a Dragonfly0124 or 哈哈笑笑 [the author of TBBP animation] for sharing his work (inspired me to fix my skeleton design - about the hair and the cloak)[/color]
  80. - Dbfinder for RRnF, RigidBody of the skeleton have different settings from Vanilla
  81. -You? (maybe,)
  82. [center][b]Mostly, I'm only take a peek at each skeleton of different mods. I don't invent any of the bone/system but only put what all could be mixed into a New scratch, rebuild it at max then export it again then tweak it here and there. So, I don't need any of your recognition for this since I just make a 'coctail'[/b][/center]
  83. Permissions: You 100% have my full permission to use this skeleton to create custom clothing, animations, etc. In fact I'm practically begging you to do so. So please, use it, publish it, and enjoy.</Description>
  84. <Website>http://skyrim.nexusmods.com/downloads/file.php?id=26800</Website>
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Xp32 Maximum Skeleton Special Extended